2011年10月13日星期四

We really actually had a Monday through Friday shop

  "We really actually had a Monday through Friday shop, all the way through launch."--Robar, proudly touting the work-life balance achieved during Super Hero Squad Online development to the applause of the audience. "Trust your feelings. When Luke turned off the nav computer, management was worried."--Minn, drawing design lessons from the Star Wars trench run scene and cautioning against overreliance on metrics.

The Amazing Society had to scale back a number of features (including a number of playable heroes, microtransactions, and a collectible card game) in order to make their ship date, but a streamlined development process that took time to keep everyone on the team (and at Marvel) abreast of the latest developments helped the studio meet its goal of going live in two years.

On the face of it, the new game Dark Souls seems to have an approach to online gaming that for many will seem limited, dated and maybe even a little backward thinking.Those young gamers who have been weaned on the online offerings of both the PlayStation 3 and Xbox 360 have been collectively balking at what Dark Souls is offering.

No voice chat, no playing with friends, PvP gameplay that is seemingly random and a co-op mode that only allows you to take on bosses together at certain point, if you meet certain conditions, if other players are actually in the area that also meet complex conditions, and all this only ever with complete strangers.

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